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authorPaolo Bonzini <pbonzini@redhat.com>2013-02-05 12:59:04 +0100
committerPaolo Bonzini <pbonzini@redhat.com>2013-04-08 18:13:13 +0200
commitfc97bb5ba3e7239c0b6d24095df6784868dfebbf (patch)
tree6367fc217473184292a7eeee38c1b8e6a0db1573 /hw/display/framebuffer.c
parent34b8f63ea1aa0941f11c6c032f8e1716269a0449 (diff)
downloadqemu-fc97bb5ba3e7239c0b6d24095df6784868dfebbf.tar.gz
hw: move display devices to hw/display/, configure via default-configs/
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Diffstat (limited to 'hw/display/framebuffer.c')
-rw-r--r--hw/display/framebuffer.c110
1 files changed, 110 insertions, 0 deletions
diff --git a/hw/display/framebuffer.c b/hw/display/framebuffer.c
new file mode 100644
index 0000000000..7326a98a41
--- /dev/null
+++ b/hw/display/framebuffer.c
@@ -0,0 +1,110 @@
+/*
+ * Framebuffer device helper routines
+ *
+ * Copyright (c) 2009 CodeSourcery
+ * Written by Paul Brook <paul@codesourcery.com>
+ *
+ * This code is licensed under the GNU GPLv2.
+ *
+ * Contributions after 2012-01-13 are licensed under the terms of the
+ * GNU GPL, version 2 or (at your option) any later version.
+ */
+
+/* TODO:
+ - Do something similar for framebuffers with local ram
+ - Handle rotation here instead of hacking dest_pitch
+ - Use common pixel conversion routines instead of per-device drawfn
+ - Remove all DisplayState knowledge from devices.
+ */
+
+#include "hw/hw.h"
+#include "ui/console.h"
+#include "hw/framebuffer.h"
+
+/* Render an image from a shared memory framebuffer. */
+
+void framebuffer_update_display(
+ DisplaySurface *ds,
+ MemoryRegion *address_space,
+ hwaddr base,
+ int cols, /* Width in pixels. */
+ int rows, /* Height in pixels. */
+ int src_width, /* Length of source line, in bytes. */
+ int dest_row_pitch, /* Bytes between adjacent horizontal output pixels. */
+ int dest_col_pitch, /* Bytes between adjacent vertical output pixels. */
+ int invalidate, /* nonzero to redraw the whole image. */
+ drawfn fn,
+ void *opaque,
+ int *first_row, /* Input and output. */
+ int *last_row /* Output only */)
+{
+ hwaddr src_len;
+ uint8_t *dest;
+ uint8_t *src;
+ uint8_t *src_base;
+ int first, last = 0;
+ int dirty;
+ int i;
+ ram_addr_t addr;
+ MemoryRegionSection mem_section;
+ MemoryRegion *mem;
+
+ i = *first_row;
+ *first_row = -1;
+ src_len = src_width * rows;
+
+ mem_section = memory_region_find(address_space, base, src_len);
+ if (mem_section.size != src_len || !memory_region_is_ram(mem_section.mr)) {
+ return;
+ }
+ mem = mem_section.mr;
+ assert(mem);
+ assert(mem_section.offset_within_address_space == base);
+
+ memory_region_sync_dirty_bitmap(mem);
+ src_base = cpu_physical_memory_map(base, &src_len, 0);
+ /* If we can't map the framebuffer then bail. We could try harder,
+ but it's not really worth it as dirty flag tracking will probably
+ already have failed above. */
+ if (!src_base)
+ return;
+ if (src_len != src_width * rows) {
+ cpu_physical_memory_unmap(src_base, src_len, 0, 0);
+ return;
+ }
+ src = src_base;
+ dest = surface_data(ds);
+ if (dest_col_pitch < 0)
+ dest -= dest_col_pitch * (cols - 1);
+ if (dest_row_pitch < 0) {
+ dest -= dest_row_pitch * (rows - 1);
+ }
+ first = -1;
+ addr = mem_section.offset_within_region;
+
+ addr += i * src_width;
+ src += i * src_width;
+ dest += i * dest_row_pitch;
+
+ for (; i < rows; i++) {
+ dirty = memory_region_get_dirty(mem, addr, src_width,
+ DIRTY_MEMORY_VGA);
+ if (dirty || invalidate) {
+ fn(opaque, dest, src, cols, dest_col_pitch);
+ if (first == -1)
+ first = i;
+ last = i;
+ }
+ addr += src_width;
+ src += src_width;
+ dest += dest_row_pitch;
+ }
+ cpu_physical_memory_unmap(src_base, src_len, 0, 0);
+ if (first < 0) {
+ return;
+ }
+ memory_region_reset_dirty(mem, mem_section.offset_within_region, src_len,
+ DIRTY_MEMORY_VGA);
+ *first_row = first;
+ *last_row = last;
+}