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authoraurel32 <aurel32@c046a42c-6fe2-441c-8c8c-71466251a162>2008-04-13 16:08:37 +0000
committeraurel32 <aurel32@c046a42c-6fe2-441c-8c8c-71466251a162>2008-04-13 16:08:37 +0000
commit3bee8bd013bf92f81f5826f75e72f48b6a017150 (patch)
treedbe4f60b18a22222c2beadafee12df07a7bbb044 /sdl.c
parenta5b38b5171ea46e13612a3471a7cc735db6d6f72 (diff)
downloadqemu-3bee8bd013bf92f81f5826f75e72f48b6a017150.tar.gz
SDL: Fix dead keys
(Samuel Thibault) git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@4208 c046a42c-6fe2-441c-8c8c-71466251a162
Diffstat (limited to 'sdl.c')
-rw-r--r--sdl.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/sdl.c b/sdl.c
index 431e527119..bac60ea465 100644
--- a/sdl.c
+++ b/sdl.c
@@ -352,6 +352,7 @@ static void sdl_refresh(DisplayState *ds)
}
vga_hw_update();
+ SDL_EnableUNICODE(!is_graphic_console());
while (SDL_PollEvent(ev)) {
switch (ev->type) {
@@ -640,7 +641,6 @@ void sdl_display_init(DisplayState *ds, int full_screen, int no_frame)
sdl_resize(ds, 640, 400);
sdl_update_caption();
SDL_EnableKeyRepeat(250, 50);
- SDL_EnableUNICODE(1);
gui_grab = 0;
sdl_cursor_hidden = SDL_CreateCursor(&data, &data, 8, 1, 0, 0);