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authorPaul Brook <paul@codesourcery.com>2009-05-12 12:33:04 +0100
committerPaul Brook <paul@codesourcery.com>2009-05-12 12:33:04 +0100
commit22d83b140e7b2dda555b7e3035050454f8764b7f (patch)
treeb80cd7f2cbae7951323871218db3772dd8b3b8c7 /sysemu.h
parent0d9acba8fddbf970c7353083e6a60b47017ce3e4 (diff)
downloadqemu-22d83b140e7b2dda555b7e3035050454f8764b7f.tar.gz
Push AUD_init down to devices
Now we can safely call AUD_init multiple times we can push it down to individual audio devices, rather than having to pass it from the board init. Signed-off-by: Paul Brook <paul@codesourcery.com>
Diffstat (limited to 'sysemu.h')
-rw-r--r--sysemu.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/sysemu.h b/sysemu.h
index 9bb9fbc33f..25a7c32a72 100644
--- a/sysemu.h
+++ b/sysemu.h
@@ -241,8 +241,8 @@ struct soundhw {
int enabled;
int isa;
union {
- int (*init_isa) (AudioState *s, qemu_irq *pic);
- int (*init_pci) (PCIBus *bus, AudioState *s);
+ int (*init_isa) (qemu_irq *pic);
+ int (*init_pci) (PCIBus *bus);
} init;
};