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authorRichard Henderson <rth@twiddle.net>2012-10-09 21:53:19 +0200
committerAurelien Jarno <aurelien@aurel32.net>2012-10-28 14:54:25 +0100
commitd73ee8a2b5267adae41ecb464cae06a185d2b0f9 (patch)
tree9fbc9837808debb75de5ff1a3d782896da9e3d15 /tcg/i386
parentb393ab4228adc9338c17340d825f7a60e5f6820d (diff)
downloadqemu-d73ee8a2b5267adae41ecb464cae06a185d2b0f9.tar.gz
target-mips: Use TCG registers for the FPU.
With normal FP, this doesn't have much affect on the generated code, because most of the FP operations are not CONST/PURE, and so we spill registers in about the same frequency as the explicit load/stores. But with Loongson multimedia instructions, which are all integral and whose helpers are in fact CONST+PURE, this greatly improves the code. Signed-off-by: Richard Henderson <rth@twiddle.net> Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
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