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authorRichard Henderson <rth@twiddle.net>2010-05-06 08:50:43 -0700
committerAurelien Jarno <aurelien@aurel32.net>2010-05-21 18:41:21 +0200
commit7221f058a6bda93b892f4486801908ed3c90b534 (patch)
tree60ea8dc2cae04125eda754a3e1871b34387df4f2 /tcg/ia64/tcg-target.c
parent4b31713dc4fa81e9026413acc6825073b92453bc (diff)
downloadqemu-7221f058a6bda93b892f4486801908ed3c90b534.tar.gz
tcg-ia64: Fix some register usage issues.
(1) The output registers were not marked call-clobbered, even though they can be modified by called functions. (2) The thread pointer was not marked reserved. (3) R4-R6 are call-saved, but not saved by the prologue. Rather than save them, mark them reserved so that we don't use them. Signed-off-by: Richard Henderson <rth@twiddle.net> Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
Diffstat (limited to 'tcg/ia64/tcg-target.c')
-rw-r--r--tcg/ia64/tcg-target.c67
1 files changed, 42 insertions, 25 deletions
diff --git a/tcg/ia64/tcg-target.c b/tcg/ia64/tcg-target.c
index 6e69ef4b49..f0196ca7b1 100644
--- a/tcg/ia64/tcg-target.c
+++ b/tcg/ia64/tcg-target.c
@@ -2282,39 +2282,56 @@ void tcg_target_init(TCGContext *s)
0xffffffffffffffffull);
tcg_regset_set(tcg_target_available_regs[TCG_TYPE_I64],
0xffffffffffffffffull);
- tcg_regset_set(tcg_target_call_clobber_regs,
- (1 << TCG_REG_R8) |
- (1 << TCG_REG_R9) |
- (1 << TCG_REG_R10) |
- (1 << TCG_REG_R11) |
- (1 << TCG_REG_R13) |
- (1 << TCG_REG_R14) |
- (1 << TCG_REG_R15) |
- (1 << TCG_REG_R16) |
- (1 << TCG_REG_R17) |
- (1 << TCG_REG_R18) |
- (1 << TCG_REG_R19) |
- (1 << TCG_REG_R20) |
- (1 << TCG_REG_R21) |
- (1 << TCG_REG_R22) |
- (1 << TCG_REG_R23) |
- (1 << TCG_REG_R24) |
- (1 << TCG_REG_R25) |
- (1 << TCG_REG_R26) |
- (1 << TCG_REG_R27) |
- (1 << TCG_REG_R28) |
- (1 << TCG_REG_R29) |
- (1 << TCG_REG_R30) |
- (1 << TCG_REG_R31));
- tcg_regset_clear(s->reserved_regs);
+ tcg_regset_clear(tcg_target_call_clobber_regs);
+ tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R8);
+ tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R9);
+ tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R10);
+ tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R11);
+ tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R14);
+ tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R15);
+ tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R16);
+ tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R17);
+ tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R18);
+ tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R19);
+ tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R20);
+ tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R21);
+ tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R22);
+ tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R23);
+ tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R24);
+ tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R25);
+ tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R26);
+ tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R27);
+ tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R28);
+ tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R29);
+ tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R30);
+ tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R31);
+ tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R56);
+ tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R57);
+ tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R58);
+ tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R59);
+ tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R60);
+ tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R61);
+ tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R62);
+ tcg_regset_set_reg(tcg_target_call_clobber_regs, TCG_REG_R63);
+
+ tcg_regset_clear(s->reserved_regs);
tcg_regset_set_reg(s->reserved_regs, TCG_REG_R0); /* zero register */
tcg_regset_set_reg(s->reserved_regs, TCG_REG_R1); /* global pointer */
tcg_regset_set_reg(s->reserved_regs, TCG_REG_R2); /* internal use */
tcg_regset_set_reg(s->reserved_regs, TCG_REG_R3); /* internal use */
tcg_regset_set_reg(s->reserved_regs, TCG_REG_R12); /* stack pointer */
+ tcg_regset_set_reg(s->reserved_regs, TCG_REG_R13); /* thread pointer */
tcg_regset_set_reg(s->reserved_regs, TCG_REG_R32); /* return address */
tcg_regset_set_reg(s->reserved_regs, TCG_REG_R33); /* PFS */
+ /* The following 3 are not in use, are call-saved, but *not* saved
+ by the prologue. Therefore we cannot use them without modifying
+ the prologue. There doesn't seem to be any good reason to use
+ these as opposed to the windowed registers. */
+ tcg_regset_set_reg(s->reserved_regs, TCG_REG_R4);
+ tcg_regset_set_reg(s->reserved_regs, TCG_REG_R5);
+ tcg_regset_set_reg(s->reserved_regs, TCG_REG_R6);
+
tcg_add_target_add_op_defs(ia64_op_defs);
}