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authorAurelien Jarno <aurelien@aurel32.net>2013-09-03 08:27:38 +0200
committerRichard Henderson <rth@twiddle.net>2014-02-17 10:12:28 -0600
commit3031244b01492528fd7b5e46b23eeb2124dc780a (patch)
treeb923a98d504020eead17850b8fb455ac093a7ce0 /tcg/s390
parente46b225a3137e62c975c49aaae7bb5f9583cc428 (diff)
downloadqemu-3031244b01492528fd7b5e46b23eeb2124dc780a.tar.gz
tcg/optimize: fix known-zero bits optimization
Known-zero bits optimization is a great idea that helps to generate more optimized code. However the current implementation only works in very few cases as the computed mask is not saved. Fix this to make it really working. Reviewed-by: Paolo Bonzini <pbonzini@redhat.com> Signed-off-by: Aurelien Jarno <aurelien@aurel32.net> Signed-off-by: Richard Henderson <rth@twiddle.net>
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