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authorGerd Hoffmann <kraxel@redhat.com>2015-01-09 11:40:23 +0100
committerGerd Hoffmann <kraxel@redhat.com>2015-05-05 10:48:22 +0200
commitcd2bc889e5b30c69926fc1511b6522e7cb4c705d (patch)
tree2e436873e72110ad1b22b5b4d84f409d6a05b5aa /ui/shader.c
parent985e1c9b008e5e8b6eac41546266d3abcfa6282a (diff)
downloadqemu-cd2bc889e5b30c69926fc1511b6522e7cb4c705d.tar.gz
console-gl: add opengl rendering helper functions
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>
Diffstat (limited to 'ui/shader.c')
-rw-r--r--ui/shader.c19
1 files changed, 19 insertions, 0 deletions
diff --git a/ui/shader.c b/ui/shader.c
index c3272d690b..52a4632930 100644
--- a/ui/shader.c
+++ b/ui/shader.c
@@ -29,6 +29,25 @@
/* ---------------------------------------------------------------------- */
+void qemu_gl_run_texture_blit(GLint texture_blit_prog)
+{
+ GLfloat in_position[] = {
+ -1, -1,
+ 1, -1,
+ -1, 1,
+ 1, 1,
+ };
+ GLint l_position;
+
+ glUseProgram(texture_blit_prog);
+ l_position = glGetAttribLocation(texture_blit_prog, "in_position");
+ glVertexAttribPointer(l_position, 2, GL_FLOAT, GL_FALSE, 0, in_position);
+ glEnableVertexAttribArray(l_position);
+ glDrawArrays(GL_TRIANGLE_STRIP, l_position, 4);
+}
+
+/* ---------------------------------------------------------------------- */
+
GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src)
{
GLuint shader;