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authorPeter Maydell <peter.maydell@linaro.org>2017-10-19 12:09:53 +0100
committerPeter Maydell <peter.maydell@linaro.org>2017-10-19 12:09:53 +0100
commitba6f0fc25e3c14fbb36f4b5a616a89cd3f1de6d0 (patch)
tree2bbf92549c6a4d29ad93374c1bd57e169ec8d9b0 /ui
parent73b733e6907e1193e562f498272108c95c00868c (diff)
parenta35179170034b60bcfb997e06bc63258caaf5049 (diff)
downloadqemu-ba6f0fc25e3c14fbb36f4b5a616a89cd3f1de6d0.tar.gz
Merge remote-tracking branch 'remotes/kraxel/tags/opengl-20171017-pull-request' into staging
ui: opengl updates for dma-buf support. # gpg: Signature made Tue 17 Oct 2017 12:13:36 BST # gpg: using RSA key 0x4CB6D8EED3E87138 # gpg: Good signature from "Gerd Hoffmann (work) <kraxel@redhat.com>" # gpg: aka "Gerd Hoffmann <gerd@kraxel.org>" # gpg: aka "Gerd Hoffmann (private) <kraxel@gmail.com>" # Primary key fingerprint: A032 8CFF B93A 17A7 9901 FE7D 4CB6 D8EE D3E8 7138 * remotes/kraxel/tags/opengl-20171017-pull-request: egl-headless: add dmabuf support egl-helpers: add egl_texture_blit and egl_texture_blend egl-helpers: add dmabuf import support opengl: add flipping vertex shader opengl: move shader init from console-gl.c to shader.c console: add support for dmabufs Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Diffstat (limited to 'ui')
-rw-r--r--ui/console-gl.c45
-rw-r--r--ui/console.c33
-rw-r--r--ui/egl-headless.c59
-rw-r--r--ui/egl-helpers.c73
-rw-r--r--ui/gtk-egl.c2
-rw-r--r--ui/gtk-gl-area.c2
-rw-r--r--ui/sdl2-gl.c4
-rw-r--r--ui/shader.c57
-rw-r--r--ui/shader/texture-blit-flip.vert10
-rw-r--r--ui/spice-display.c2
10 files changed, 232 insertions, 55 deletions
diff --git a/ui/console-gl.c b/ui/console-gl.c
index 5165e21646..5b77e7aa88 100644
--- a/ui/console-gl.c
+++ b/ui/console-gl.c
@@ -29,40 +29,8 @@
#include "ui/console.h"
#include "ui/shader.h"
-#include "shader/texture-blit-vert.h"
-#include "shader/texture-blit-frag.h"
-
-struct ConsoleGLState {
- GLint texture_blit_prog;
- GLint texture_blit_vao;
-};
-
/* ---------------------------------------------------------------------- */
-ConsoleGLState *console_gl_init_context(void)
-{
- ConsoleGLState *gls = g_new0(ConsoleGLState, 1);
-
- gls->texture_blit_prog = qemu_gl_create_compile_link_program
- (texture_blit_vert_src, texture_blit_frag_src);
- if (!gls->texture_blit_prog) {
- exit(1);
- }
-
- gls->texture_blit_vao =
- qemu_gl_init_texture_blit(gls->texture_blit_prog);
-
- return gls;
-}
-
-void console_gl_fini_context(ConsoleGLState *gls)
-{
- if (!gls) {
- return;
- }
- g_free(gls);
-}
-
bool console_gl_check_format(DisplayChangeListener *dcl,
pixman_format_code_t format)
{
@@ -76,7 +44,7 @@ bool console_gl_check_format(DisplayChangeListener *dcl,
}
}
-void surface_gl_create_texture(ConsoleGLState *gls,
+void surface_gl_create_texture(QemuGLShader *gls,
DisplaySurface *surface)
{
assert(gls);
@@ -116,7 +84,7 @@ void surface_gl_create_texture(ConsoleGLState *gls,
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
-void surface_gl_update_texture(ConsoleGLState *gls,
+void surface_gl_update_texture(QemuGLShader *gls,
DisplaySurface *surface,
int x, int y, int w, int h)
{
@@ -133,7 +101,7 @@ void surface_gl_update_texture(ConsoleGLState *gls,
+ surface_bytes_per_pixel(surface) * x);
}
-void surface_gl_render_texture(ConsoleGLState *gls,
+void surface_gl_render_texture(QemuGLShader *gls,
DisplaySurface *surface)
{
assert(gls);
@@ -141,11 +109,10 @@ void surface_gl_render_texture(ConsoleGLState *gls,
glClearColor(0.1f, 0.1f, 0.1f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
- qemu_gl_run_texture_blit(gls->texture_blit_prog,
- gls->texture_blit_vao);
+ qemu_gl_run_texture_blit(gls, false);
}
-void surface_gl_destroy_texture(ConsoleGLState *gls,
+void surface_gl_destroy_texture(QemuGLShader *gls,
DisplaySurface *surface)
{
if (!surface || !surface->texture) {
@@ -155,7 +122,7 @@ void surface_gl_destroy_texture(ConsoleGLState *gls,
surface->texture = 0;
}
-void surface_gl_setup_viewport(ConsoleGLState *gls,
+void surface_gl_setup_viewport(QemuGLShader *gls,
DisplaySurface *surface,
int ww, int wh)
{
diff --git a/ui/console.c b/ui/console.c
index b82c27960a..eca854cbd5 100644
--- a/ui/console.c
+++ b/ui/console.c
@@ -1404,6 +1404,11 @@ bool console_has_gl(QemuConsole *con)
return con->gl != NULL;
}
+bool console_has_gl_dmabuf(QemuConsole *con)
+{
+ return con->gl != NULL && con->gl->ops->dpy_gl_scanout_dmabuf != NULL;
+}
+
void register_displaychangelistener(DisplayChangeListener *dcl)
{
static const char nodev[] =
@@ -1745,6 +1750,34 @@ void dpy_gl_scanout_texture(QemuConsole *con,
x, y, width, height);
}
+void dpy_gl_scanout_dmabuf(QemuConsole *con,
+ QemuDmaBuf *dmabuf)
+{
+ assert(con->gl);
+ con->gl->ops->dpy_gl_scanout_dmabuf(con->gl, dmabuf);
+}
+
+void dpy_gl_cursor_dmabuf(QemuConsole *con,
+ QemuDmaBuf *dmabuf,
+ uint32_t pos_x, uint32_t pos_y)
+{
+ assert(con->gl);
+
+ if (con->gl->ops->dpy_gl_cursor_dmabuf) {
+ con->gl->ops->dpy_gl_cursor_dmabuf(con->gl, dmabuf, pos_x, pos_y);
+ }
+}
+
+void dpy_gl_release_dmabuf(QemuConsole *con,
+ QemuDmaBuf *dmabuf)
+{
+ assert(con->gl);
+
+ if (con->gl->ops->dpy_gl_release_dmabuf) {
+ con->gl->ops->dpy_gl_release_dmabuf(con->gl, dmabuf);
+ }
+}
+
void dpy_gl_update(QemuConsole *con,
uint32_t x, uint32_t y, uint32_t w, uint32_t h)
{
diff --git a/ui/egl-headless.c b/ui/egl-headless.c
index 12ad64e995..5d50226869 100644
--- a/ui/egl-headless.c
+++ b/ui/egl-headless.c
@@ -4,13 +4,18 @@
#include "ui/console.h"
#include "ui/egl-helpers.h"
#include "ui/egl-context.h"
+#include "ui/shader.h"
typedef struct egl_dpy {
DisplayChangeListener dcl;
DisplaySurface *ds;
+ QemuGLShader *gls;
egl_fb guest_fb;
+ egl_fb cursor_fb;
egl_fb blit_fb;
bool y_0_top;
+ uint32_t pos_x;
+ uint32_t pos_y;
} egl_dpy;
/* ------------------------------------------------------------------ */
@@ -65,6 +70,43 @@ static void egl_scanout_texture(DisplayChangeListener *dcl,
}
}
+static void egl_scanout_dmabuf(DisplayChangeListener *dcl,
+ QemuDmaBuf *dmabuf)
+{
+ egl_dmabuf_import_texture(dmabuf);
+ if (!dmabuf->texture) {
+ return;
+ }
+
+ egl_scanout_texture(dcl, dmabuf->texture,
+ false, dmabuf->width, dmabuf->height,
+ 0, 0, dmabuf->width, dmabuf->height);
+}
+
+static void egl_cursor_dmabuf(DisplayChangeListener *dcl,
+ QemuDmaBuf *dmabuf,
+ uint32_t pos_x, uint32_t pos_y)
+{
+ egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
+
+ edpy->pos_x = pos_x;
+ edpy->pos_y = pos_y;
+
+ egl_dmabuf_import_texture(dmabuf);
+ if (!dmabuf->texture) {
+ return;
+ }
+
+ egl_fb_setup_for_tex(&edpy->cursor_fb, dmabuf->width, dmabuf->height,
+ dmabuf->texture, false);
+}
+
+static void egl_release_dmabuf(DisplayChangeListener *dcl,
+ QemuDmaBuf *dmabuf)
+{
+ egl_dmabuf_release_texture(dmabuf);
+}
+
static void egl_scanout_flush(DisplayChangeListener *dcl,
uint32_t x, uint32_t y,
uint32_t w, uint32_t h)
@@ -78,9 +120,18 @@ static void egl_scanout_flush(DisplayChangeListener *dcl,
assert(surface_height(edpy->ds) == edpy->guest_fb.height);
assert(surface_format(edpy->ds) == PIXMAN_x8r8g8b8);
- egl_fb_blit(&edpy->blit_fb, &edpy->guest_fb, edpy->y_0_top);
- egl_fb_read(surface_data(edpy->ds), &edpy->blit_fb);
+ if (edpy->cursor_fb.texture) {
+ /* have cursor -> render using textures */
+ egl_texture_blit(edpy->gls, &edpy->blit_fb, &edpy->guest_fb,
+ !edpy->y_0_top);
+ egl_texture_blend(edpy->gls, &edpy->blit_fb, &edpy->cursor_fb,
+ !edpy->y_0_top, edpy->pos_x, edpy->pos_y);
+ } else {
+ /* no cursor -> use simple framebuffer blit */
+ egl_fb_blit(&edpy->blit_fb, &edpy->guest_fb, edpy->y_0_top);
+ }
+ egl_fb_read(surface_data(edpy->ds), &edpy->blit_fb);
dpy_gfx_update(edpy->dcl.con, x, y, w, h);
}
@@ -97,6 +148,9 @@ static const DisplayChangeListenerOps egl_ops = {
.dpy_gl_scanout_disable = egl_scanout_disable,
.dpy_gl_scanout_texture = egl_scanout_texture,
+ .dpy_gl_scanout_dmabuf = egl_scanout_dmabuf,
+ .dpy_gl_cursor_dmabuf = egl_cursor_dmabuf,
+ .dpy_gl_release_dmabuf = egl_release_dmabuf,
.dpy_gl_update = egl_scanout_flush,
};
@@ -120,6 +174,7 @@ void egl_headless_init(void)
edpy = g_new0(egl_dpy, 1);
edpy->dcl.con = con;
edpy->dcl.ops = &egl_ops;
+ edpy->gls = qemu_gl_init_shader();
register_displaychangelistener(&edpy->dcl);
}
}
diff --git a/ui/egl-helpers.c b/ui/egl-helpers.c
index cde9965dea..5fa60ef4e8 100644
--- a/ui/egl-helpers.c
+++ b/ui/egl-helpers.c
@@ -19,6 +19,7 @@
#include <dirent.h>
#include "qemu/error-report.h"
+#include "ui/console.h"
#include "ui/egl-helpers.h"
EGLDisplay *qemu_egl_display;
@@ -110,6 +111,33 @@ void egl_fb_read(void *dst, egl_fb *src)
GL_BGRA, GL_UNSIGNED_BYTE, dst);
}
+void egl_texture_blit(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip)
+{
+ glBindFramebuffer(GL_FRAMEBUFFER_EXT, dst->framebuffer);
+ glViewport(0, 0, dst->width, dst->height);
+ glEnable(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, src->texture);
+ qemu_gl_run_texture_blit(gls, flip);
+}
+
+void egl_texture_blend(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip,
+ int x, int y)
+{
+ glBindFramebuffer(GL_FRAMEBUFFER_EXT, dst->framebuffer);
+ if (flip) {
+ glViewport(x, y, src->width, src->height);
+ } else {
+ glViewport(x, dst->height - src->height - y,
+ src->width, src->height);
+ }
+ glEnable(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, src->texture);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ qemu_gl_run_texture_blit(gls, flip);
+ glDisable(GL_BLEND);
+}
+
/* ---------------------------------------------------------------------- */
#ifdef CONFIG_OPENGL_DMABUF
@@ -241,6 +269,51 @@ int egl_get_fd_for_texture(uint32_t tex_id, EGLint *stride, EGLint *fourcc)
return fd;
}
+void egl_dmabuf_import_texture(QemuDmaBuf *dmabuf)
+{
+ EGLImageKHR image = EGL_NO_IMAGE_KHR;
+ EGLint attrs[] = {
+ EGL_DMA_BUF_PLANE0_FD_EXT, dmabuf->fd,
+ EGL_DMA_BUF_PLANE0_PITCH_EXT, dmabuf->stride,
+ EGL_DMA_BUF_PLANE0_OFFSET_EXT, 0,
+ EGL_WIDTH, dmabuf->width,
+ EGL_HEIGHT, dmabuf->height,
+ EGL_LINUX_DRM_FOURCC_EXT, dmabuf->fourcc,
+ EGL_NONE, /* end of list */
+ };
+
+ if (dmabuf->texture != 0) {
+ return;
+ }
+
+ image = eglCreateImageKHR(qemu_egl_display,
+ EGL_NO_CONTEXT,
+ EGL_LINUX_DMA_BUF_EXT,
+ NULL, attrs);
+ if (image == EGL_NO_IMAGE_KHR) {
+ error_report("eglCreateImageKHR failed");
+ return;
+ }
+
+ glGenTextures(1, &dmabuf->texture);
+ glBindTexture(GL_TEXTURE_2D, dmabuf->texture);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image);
+ eglDestroyImageKHR(qemu_egl_display, image);
+}
+
+void egl_dmabuf_release_texture(QemuDmaBuf *dmabuf)
+{
+ if (dmabuf->texture == 0) {
+ return;
+ }
+
+ glDeleteTextures(1, &dmabuf->texture);
+ dmabuf->texture = 0;
+}
+
#endif /* CONFIG_OPENGL_DMABUF */
/* ---------------------------------------------------------------------- */
diff --git a/ui/gtk-egl.c b/ui/gtk-egl.c
index 0f0d35e041..eb86c26a1d 100644
--- a/ui/gtk-egl.c
+++ b/ui/gtk-egl.c
@@ -113,7 +113,7 @@ void gd_egl_refresh(DisplayChangeListener *dcl)
if (!vc->gfx.esurface) {
return;
}
- vc->gfx.gls = console_gl_init_context();
+ vc->gfx.gls = qemu_gl_init_shader();
if (vc->gfx.ds) {
surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds);
}
diff --git a/ui/gtk-gl-area.c b/ui/gtk-gl-area.c
index 7080f4e14f..147ad6f9b5 100644
--- a/ui/gtk-gl-area.c
+++ b/ui/gtk-gl-area.c
@@ -96,7 +96,7 @@ void gd_gl_area_refresh(DisplayChangeListener *dcl)
return;
}
gtk_gl_area_make_current(GTK_GL_AREA(vc->gfx.drawing_area));
- vc->gfx.gls = console_gl_init_context();
+ vc->gfx.gls = qemu_gl_init_shader();
if (vc->gfx.ds) {
surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds);
}
diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c
index 9110491ee5..5e1073a084 100644
--- a/ui/sdl2-gl.c
+++ b/ui/sdl2-gl.c
@@ -90,7 +90,7 @@ void sdl2_gl_switch(DisplayChangeListener *dcl,
scon->surface = new_surface;
if (!new_surface) {
- console_gl_fini_context(scon->gls);
+ qemu_gl_fini_shader(scon->gls);
scon->gls = NULL;
sdl2_window_destroy(scon);
return;
@@ -98,7 +98,7 @@ void sdl2_gl_switch(DisplayChangeListener *dcl,
if (!scon->real_window) {
sdl2_window_create(scon);
- scon->gls = console_gl_init_context();
+ scon->gls = qemu_gl_init_shader();
} else if (old_surface &&
((surface_width(old_surface) != surface_width(new_surface)) ||
(surface_height(old_surface) != surface_height(new_surface)))) {
diff --git a/ui/shader.c b/ui/shader.c
index 1ffddbef3b..008458bf94 100644
--- a/ui/shader.c
+++ b/ui/shader.c
@@ -28,9 +28,19 @@
#include "qemu-common.h"
#include "ui/shader.h"
+#include "shader/texture-blit-vert.h"
+#include "shader/texture-blit-flip-vert.h"
+#include "shader/texture-blit-frag.h"
+
+struct QemuGLShader {
+ GLint texture_blit_prog;
+ GLint texture_blit_flip_prog;
+ GLint texture_blit_vao;
+};
+
/* ---------------------------------------------------------------------- */
-GLuint qemu_gl_init_texture_blit(GLint texture_blit_prog)
+static GLuint qemu_gl_init_texture_blit(GLint texture_blit_prog)
{
static const GLfloat in_position[] = {
-1, -1,
@@ -60,17 +70,18 @@ GLuint qemu_gl_init_texture_blit(GLint texture_blit_prog)
return vao;
}
-void qemu_gl_run_texture_blit(GLint texture_blit_prog,
- GLint texture_blit_vao)
+void qemu_gl_run_texture_blit(QemuGLShader *gls, bool flip)
{
- glUseProgram(texture_blit_prog);
- glBindVertexArray(texture_blit_vao);
+ glUseProgram(flip
+ ? gls->texture_blit_flip_prog
+ : gls->texture_blit_prog);
+ glBindVertexArray(gls->texture_blit_vao);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
/* ---------------------------------------------------------------------- */
-GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src)
+static GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src)
{
GLuint shader;
GLint status, length;
@@ -94,7 +105,7 @@ GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src)
return shader;
}
-GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag)
+static GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag)
{
GLuint program;
GLint status, length;
@@ -117,8 +128,8 @@ GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag)
return program;
}
-GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src,
- const GLchar *frag_src)
+static GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src,
+ const GLchar *frag_src)
{
GLuint vert_shader, frag_shader, program;
@@ -134,3 +145,31 @@ GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src,
return program;
}
+
+/* ---------------------------------------------------------------------- */
+
+QemuGLShader *qemu_gl_init_shader(void)
+{
+ QemuGLShader *gls = g_new0(QemuGLShader, 1);
+
+ gls->texture_blit_prog = qemu_gl_create_compile_link_program
+ (texture_blit_vert_src, texture_blit_frag_src);
+ gls->texture_blit_flip_prog = qemu_gl_create_compile_link_program
+ (texture_blit_flip_vert_src, texture_blit_frag_src);
+ if (!gls->texture_blit_prog || !gls->texture_blit_flip_prog) {
+ exit(1);
+ }
+
+ gls->texture_blit_vao =
+ qemu_gl_init_texture_blit(gls->texture_blit_prog);
+
+ return gls;
+}
+
+void qemu_gl_fini_shader(QemuGLShader *gls)
+{
+ if (!gls) {
+ return;
+ }
+ g_free(gls);
+}
diff --git a/ui/shader/texture-blit-flip.vert b/ui/shader/texture-blit-flip.vert
new file mode 100644
index 0000000000..ba081fa5a6
--- /dev/null
+++ b/ui/shader/texture-blit-flip.vert
@@ -0,0 +1,10 @@
+
+#version 300 es
+
+in vec2 in_position;
+out vec2 ex_tex_coord;
+
+void main(void) {
+ gl_Position = vec4(in_position, 0.0, 1.0);
+ ex_tex_coord = vec2(1.0 + in_position.x, 1.0 + in_position.y) * 0.5;
+}
diff --git a/ui/spice-display.c b/ui/spice-display.c
index 0963c7825f..ad1ceafb3f 100644
--- a/ui/spice-display.c
+++ b/ui/spice-display.c
@@ -1019,7 +1019,7 @@ static void qemu_spice_display_init_one(QemuConsole *con)
ssd->gl_unblock_bh = qemu_bh_new(qemu_spice_gl_unblock_bh, ssd);
ssd->gl_unblock_timer = timer_new_ms(QEMU_CLOCK_REALTIME,
qemu_spice_gl_block_timer, ssd);
- ssd->gls = console_gl_init_context();
+ ssd->gls = qemu_gl_init_shader();
ssd->have_surface = false;
ssd->have_scanout = false;
}