From 46e19e149f3b129a22c440caba853188df67deab Mon Sep 17 00:00:00 2001 From: Gerd Hoffmann Date: Tue, 10 Oct 2017 15:54:49 +0200 Subject: opengl: move shader init from console-gl.c to shader.c With the upcoming dmabuf support in qemu there will be more users of the shaders than just console-gl.c. So rename ConsoleGLState to QemuGLShader, rename some functions too, move code from console-gl.c to shaders.c. No functional change. Signed-off-by: Gerd Hoffmann Message-id: 20171010135453.6704-3-kraxel@redhat.com --- Makefile | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Makefile') diff --git a/Makefile b/Makefile index 97b4508d7d..e124f1c5a0 100644 --- a/Makefile +++ b/Makefile @@ -672,7 +672,7 @@ ui/shader/%-frag.h: $(SRC_PATH)/ui/shader/%.frag $(SRC_PATH)/scripts/shaderinclu perl $(SRC_PATH)/scripts/shaderinclude.pl $< > $@,\ "FRAG","$@") -ui/console-gl.o: $(SRC_PATH)/ui/console-gl.c \ +ui/shader.o: $(SRC_PATH)/ui/shader.c \ ui/shader/texture-blit-vert.h ui/shader/texture-blit-frag.h # documentation -- cgit v1.2.1