From 700c85c00c7f60d87a77fa267b01ec7c92ae4d5d Mon Sep 17 00:00:00 2001 From: "Daniel P. Berrange" Date: Thu, 19 Oct 2017 15:28:40 +0100 Subject: input: use hex in ps2 keycode trace events Hardware scancodes are all documented in hex, so use that in trace events to make it easier to understand. Signed-off-by: Daniel P. Berrange Reviewed-by: Eric Blake Message-id: 20171019142848.572-2-berrange@redhat.com Signed-off-by: Gerd Hoffmann --- hw/input/trace-events | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'hw/input') diff --git a/hw/input/trace-events b/hw/input/trace-events index 6fcb3c063f..d04132d342 100644 --- a/hw/input/trace-events +++ b/hw/input/trace-events @@ -1,7 +1,7 @@ # See docs/devel/tracing.txt for syntax documentation. # hw/input/ps2.c -ps2_put_keycode(void *opaque, int keycode) "%p keycode %d" +ps2_put_keycode(void *opaque, int keycode) "%p keycode 0x%02x" ps2_read_data(void *opaque) "%p" ps2_set_ledstate(void *s, int ledstate) "%p ledstate %d" ps2_reset_keyboard(void *s) "%p" -- cgit v1.2.1