From 2c62f08ddbf3fa80dc7202eb9a2ea60ae44e2cc5 Mon Sep 17 00:00:00 2001 From: Gerd Hoffmann Date: Tue, 12 Mar 2013 14:48:31 +0100 Subject: console: simplify screendump Screendumps are alot simpler as we can update non-active QemuConsoles now. So we only need to update the QemuConsole we want write out, then dump the DisplaySurface content into a ppm file. Done. No console switching needed. No special support code in the gfx card emulation needed. Zap it all. Also move ppm_save out of the vga code and next to the qmp_screendump function. For now screen dumping is limited to console #0 (like it used to be), even though it is dead simple to extend it to other consoles. I wanna finish the console cleanup before setting new qapi interfaces into stone. Signed-off-by: Gerd Hoffmann Tested-by: Igor Mitsyanko --- hw/unicore32/puv3.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'hw/unicore32') diff --git a/hw/unicore32/puv3.c b/hw/unicore32/puv3.c index 7c8fc364c8..7488547eef 100644 --- a/hw/unicore32/puv3.c +++ b/hw/unicore32/puv3.c @@ -92,7 +92,7 @@ static void puv3_load_kernel(const char *kernel_filename) } /* cheat curses that we have a graphic console, only under ocd console */ - graphic_console_init(NULL, NULL, NULL, NULL, NULL); + graphic_console_init(NULL, NULL, NULL, NULL); } static void puv3_init(QEMUMachineInitArgs *args) -- cgit v1.2.1