From 46e19e149f3b129a22c440caba853188df67deab Mon Sep 17 00:00:00 2001 From: Gerd Hoffmann Date: Tue, 10 Oct 2017 15:54:49 +0200 Subject: opengl: move shader init from console-gl.c to shader.c With the upcoming dmabuf support in qemu there will be more users of the shaders than just console-gl.c. So rename ConsoleGLState to QemuGLShader, rename some functions too, move code from console-gl.c to shaders.c. No functional change. Signed-off-by: Gerd Hoffmann Message-id: 20171010135453.6704-3-kraxel@redhat.com --- ui/sdl2-gl.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'ui/sdl2-gl.c') diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c index 9110491ee5..5e1073a084 100644 --- a/ui/sdl2-gl.c +++ b/ui/sdl2-gl.c @@ -90,7 +90,7 @@ void sdl2_gl_switch(DisplayChangeListener *dcl, scon->surface = new_surface; if (!new_surface) { - console_gl_fini_context(scon->gls); + qemu_gl_fini_shader(scon->gls); scon->gls = NULL; sdl2_window_destroy(scon); return; @@ -98,7 +98,7 @@ void sdl2_gl_switch(DisplayChangeListener *dcl, if (!scon->real_window) { sdl2_window_create(scon); - scon->gls = console_gl_init_context(); + scon->gls = qemu_gl_init_shader(); } else if (old_surface && ((surface_width(old_surface) != surface_width(new_surface)) || (surface_height(old_surface) != surface_height(new_surface)))) { -- cgit v1.2.1