/* * General purpose implementation of a simple periodic countdown timer. * * Copyright (c) 2007 CodeSourcery. * * This code is licensed under the GNU LGPL. */ #ifndef PTIMER_H #define PTIMER_H #include "qemu-common.h" #include "qemu/timer.h" #include "migration/vmstate.h" /* The ptimer API implements a simple periodic countdown timer. * The countdown timer has a value (which can be read and written via * ptimer_get_count() and ptimer_set_count()). When it is enabled * using ptimer_run(), the value will count downwards at the frequency * which has been configured using ptimer_set_period() or ptimer_set_freq(). * When it reaches zero it will trigger a QEMU bottom half handler, and * can be set to either reload itself from a specified limit value * and keep counting down, or to stop (as a one-shot timer). * * Forgetting to set the period/frequency (or setting it to zero) is a * bug in the QEMU device and will cause warning messages to be printed * to stderr when the guest attempts to enable the timer. */ /* The default ptimer policy retains backward compatibility with the legacy * timers. Custom policies are adjusting the default one. Consider providing * a correct policy for your timer. * * The rough edges of the default policy: * - Starting to run with a period = 0 emits error message and stops the * timer without a trigger. * * - Setting period to 0 of the running timer emits error message and * stops the timer without a trigger. * * - Starting to run with counter = 0 or setting it to "0" while timer * is running causes a trigger and reloads counter with a limit value. * If limit = 0, ptimer emits error message and stops the timer. * * - Counter value of the running timer is one less than the actual value. * * - Changing period/frequency of the running timer loses time elapsed * since the last period, effectively restarting the timer with a * counter = counter value at the moment of change (.i.e. one less). */ #define PTIMER_POLICY_DEFAULT 0 /* Periodic timer counter stays with "0" for a one period before wrapping * around. */ #define PTIMER_POLICY_WRAP_AFTER_ONE_PERIOD (1 << 0) /* Running periodic timer that has counter = limit = 0 would continuously * re-trigger every period. */ #define PTIMER_POLICY_CONTINUOUS_TRIGGER (1 << 1) /* Starting to run with/setting counter to "0" won't trigger immediately, * but after a one period for both oneshot and periodic modes. */ #define PTIMER_POLICY_NO_IMMEDIATE_TRIGGER (1 << 2) /* Starting to run with/setting counter to "0" won't re-load counter * immediately, but after a one period. */ #define PTIMER_POLICY_NO_IMMEDIATE_RELOAD (1 << 3) /* Make counter value of the running timer represent the actual value and * not the one less. */ #define PTIMER_POLICY_NO_COUNTER_ROUND_DOWN (1 << 4) /* ptimer.c */ typedef struct ptimer_state ptimer_state; typedef void (*ptimer_cb)(void *opaque); /** * ptimer_init - Allocate and return a new ptimer * @bh: QEMU bottom half which is run on timer expiry * @policy: PTIMER_POLICY_* bits specifying behaviour * * The ptimer returned must be freed using ptimer_free(). * The ptimer takes ownership of @bh and will delete it * when the ptimer is eventually freed. */ ptimer_state *ptimer_init(QEMUBH *bh, uint8_t policy_mask); /** * ptimer_free - Free a ptimer * @s: timer to free * * Free a ptimer created using ptimer_init() (including * deleting the bottom half which it is using). */ void ptimer_free(ptimer_state *s); /** * ptimer_set_period - Set counter increment interval in nanoseconds * @s: ptimer to configure * @period: period of the counter in nanoseconds * * Note that if your counter behaviour is specified as having a * particular frequency rather than a period then ptimer_set_freq() * may be more appropriate. */ void ptimer_set_period(ptimer_state *s, int64_t period); /** * ptimer_set_freq - Set counter frequency in Hz * @s: ptimer to configure * @freq: counter frequency in Hz * * This does the same thing as ptimer_set_period(), so you only * need to call one of them. If the counter behaviour is specified * as setting the frequency then this function is more appropriate, * because it allows specifying an effective period which is * precise to fractions of a nanosecond, avoiding rounding errors. */ void ptimer_set_freq(ptimer_state *s, uint32_t freq); /** * ptimer_get_limit - Get the configured limit of the ptimer * @s: ptimer to query * * This function returns the current limit (reload) value * of the down-counter; that is, the value which it will be * reset to when it hits zero. * * Generally timer devices using ptimers should be able to keep * their reload register state inside the ptimer using the get * and set limit functions rather than needing to also track it * in their own state structure. */ uint64_t ptimer_get_limit(ptimer_state *s); /** * ptimer_set_limit - Set the limit of the ptimer * @s: ptimer * @limit: initial countdown value * @reload: if nonzero, then reset the counter to the new limit * * Set the limit value of the down-counter. The @reload flag can * be used to emulate the behaviour of timers which immediately * reload the counter when their reload register is written to. */ void ptimer_set_limit(ptimer_state *s, uint64_t limit, int reload); /** * ptimer_get_count - Get the current value of the ptimer * @s: ptimer * * Return the current value of the down-counter. This will * return the correct value whether the counter is enabled or * disabled. */ uint64_t ptimer_get_count(ptimer_state *s); /** * ptimer_set_count - Set the current value of the ptimer * @s: ptimer * @count: count value to set * * Set the value of the down-counter. If the counter is currently * enabled this will arrange for a timer callback at the appropriate * point in the future. */ void ptimer_set_count(ptimer_state *s, uint64_t count); /** * ptimer_run - Start a ptimer counting * @s: ptimer * @oneshot: non-zero if this timer should only count down once * * Start a ptimer counting down; when it reaches zero the bottom half * passed to ptimer_init() will be invoked. If the @oneshot argument is zero, * the counter value will then be reloaded from the limit and it will * start counting down again. If @oneshot is non-zero, then the counter * will disable itself when it reaches zero. */ void ptimer_run(ptimer_state *s, int oneshot); /** * ptimer_stop - Stop a ptimer counting * @s: ptimer * * Pause a timer (the count stays at its current value until ptimer_run() * is called to start it counting again). * * Note that this can cause it to "lose" time, even if it is immediately * restarted. */ void ptimer_stop(ptimer_state *s); extern const VMStateDescription vmstate_ptimer; #define VMSTATE_PTIMER(_field, _state) \ VMSTATE_STRUCT_POINTER_V(_field, _state, 1, vmstate_ptimer, ptimer_state) #define VMSTATE_PTIMER_ARRAY(_f, _s, _n) \ VMSTATE_ARRAY_OF_POINTER_TO_STRUCT(_f, _s, _n, 0, \ vmstate_ptimer, ptimer_state) #endif