/* * Ported from a work by Andreas Grabher for Previous, NeXT Computer Emulator, * derived from NetBSD M68040 FPSP functions, * derived from release 2a of the SoftFloat IEC/IEEE Floating-point Arithmetic * Package. Those parts of the code (and some later contributions) are * provided under that license, as detailed below. * It has subsequently been modified by contributors to the QEMU Project, * so some portions are provided under: * the SoftFloat-2a license * the BSD license * GPL-v2-or-later * * Any future contributions to this file will be taken to be licensed under * the Softfloat-2a license unless specifically indicated otherwise. */ /* Portions of this work are licensed under the terms of the GNU GPL, * version 2 or later. See the COPYING file in the top-level directory. */ #ifndef TARGET_M68K_SOFTFLOAT_H #define TARGET_M68K_SOFTFLOAT_H #include "fpu/softfloat.h" floatx80 floatx80_mod(floatx80 a, floatx80 b, float_status *status); floatx80 floatx80_getman(floatx80 a, float_status *status); floatx80 floatx80_getexp(floatx80 a, float_status *status); floatx80 floatx80_scale(floatx80 a, floatx80 b, float_status *status); floatx80 floatx80_move(floatx80 a, float_status *status); floatx80 floatx80_lognp1(floatx80 a, float_status *status); floatx80 floatx80_logn(floatx80 a, float_status *status); floatx80 floatx80_log10(floatx80 a, float_status *status); floatx80 floatx80_log2(floatx80 a, float_status *status); floatx80 floatx80_etox(floatx80 a, float_status *status); floatx80 floatx80_twotox(floatx80 a, float_status *status); floatx80 floatx80_tentox(floatx80 a, float_status *status); floatx80 floatx80_tan(floatx80 a, float_status *status); floatx80 floatx80_sin(floatx80 a, float_status *status); floatx80 floatx80_cos(floatx80 a, float_status *status); floatx80 floatx80_atan(floatx80 a, float_status *status); floatx80 floatx80_asin(floatx80 a, float_status *status); floatx80 floatx80_acos(floatx80 a, float_status *status); floatx80 floatx80_atanh(floatx80 a, float_status *status); floatx80 floatx80_etoxm1(floatx80 a, float_status *status); floatx80 floatx80_tanh(floatx80 a, float_status *status); floatx80 floatx80_sinh(floatx80 a, float_status *status); floatx80 floatx80_cosh(floatx80 a, float_status *status); #endif