vnc-obj-y += vnc.o d3des.o vnc-obj-y += vnc-enc-zlib.o vnc-enc-hextile.o vnc-obj-y += vnc-enc-tight.o vnc-palette.o vnc-obj-y += vnc-enc-zrle.o vnc-obj-$(CONFIG_VNC_TLS) += vnc-tls.o vnc-auth-vencrypt.o vnc-obj-$(CONFIG_VNC_SASL) += vnc-auth-sasl.o vnc-obj-$(CONFIG_VNC_WS) += vnc-ws.o vnc-obj-y += vnc-jobs.o common-obj-y += keymaps.o console.o cursor.o qemu-pixman.o common-obj-y += input.o input-keymap.o input-legacy.o common-obj-$(CONFIG_SPICE) += spice-core.o spice-input.o spice-display.o common-obj-$(CONFIG_SDL) += sdl.mo x_keymap.o common-obj-$(CONFIG_COCOA) += cocoa.o common-obj-$(CONFIG_CURSES) += curses.o common-obj-$(CONFIG_VNC) += $(vnc-obj-y) common-obj-$(CONFIG_GTK) += gtk.o x_keymap.o ifeq ($(CONFIG_SDLABI),1.2) sdl.mo-objs := sdl.o sdl_zoom.o endif ifeq ($(CONFIG_SDLABI),2.0) sdl.mo-objs := sdl2.o sdl2-input.o sdl2-2d.o endif sdl.mo-cflags := $(SDL_CFLAGS) ifeq ($(CONFIG_OPENGL),y) common-obj-y += shader.o endif gtk.o-cflags := $(GTK_CFLAGS) $(VTE_CFLAGS) shader.o-cflags += $(OPENGL_CFLAGS) shader.o-libs += $(OPENGL_LIBS)