#include "qemu/osdep.h" #include "qemu-common.h" #include "sysemu/sysemu.h" #include "ui/console.h" #include "ui/egl-helpers.h" #include "ui/egl-context.h" typedef struct egl_dpy { DisplayChangeListener dcl; DisplaySurface *ds; int width, height; GLuint texture; GLuint framebuffer; GLuint blit_texture; GLuint blit_framebuffer; bool y_0_top; } egl_dpy; static void egl_refresh(DisplayChangeListener *dcl) { graphic_hw_update(dcl->con); } static void egl_gfx_update(DisplayChangeListener *dcl, int x, int y, int w, int h) { } static void egl_gfx_switch(DisplayChangeListener *dcl, struct DisplaySurface *new_surface) { egl_dpy *edpy = container_of(dcl, egl_dpy, dcl); edpy->ds = new_surface; } static void egl_scanout_disable(DisplayChangeListener *dcl) { egl_dpy *edpy = container_of(dcl, egl_dpy, dcl); edpy->texture = 0; /* XXX: delete framebuffers here ??? */ } static void egl_scanout_texture(DisplayChangeListener *dcl, uint32_t backing_id, bool backing_y_0_top, uint32_t backing_width, uint32_t backing_height, uint32_t x, uint32_t y, uint32_t w, uint32_t h) { egl_dpy *edpy = container_of(dcl, egl_dpy, dcl); edpy->texture = backing_id; edpy->y_0_top = backing_y_0_top; /* source framebuffer */ if (!edpy->framebuffer) { glGenFramebuffers(1, &edpy->framebuffer); } glBindFramebuffer(GL_FRAMEBUFFER_EXT, edpy->framebuffer); glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, edpy->texture, 0); /* dest framebuffer */ if (!edpy->blit_framebuffer) { glGenFramebuffers(1, &edpy->blit_framebuffer); glGenTextures(1, &edpy->blit_texture); edpy->width = 0; edpy->height = 0; } if (edpy->width != backing_width || edpy->height != backing_height) { edpy->width = backing_width; edpy->height = backing_height; glBindTexture(GL_TEXTURE_2D, edpy->blit_texture); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, edpy->width, edpy->height, 0, GL_BGRA, GL_UNSIGNED_BYTE, 0); glBindFramebuffer(GL_FRAMEBUFFER_EXT, edpy->blit_framebuffer); glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, edpy->blit_texture, 0); } } static void egl_scanout_flush(DisplayChangeListener *dcl, uint32_t x, uint32_t y, uint32_t w, uint32_t h) { egl_dpy *edpy = container_of(dcl, egl_dpy, dcl); GLuint y1, y2; if (!edpy->texture || !edpy->ds) { return; } assert(surface_width(edpy->ds) == edpy->width); assert(surface_height(edpy->ds) == edpy->height); assert(surface_format(edpy->ds) == PIXMAN_x8r8g8b8); /* blit framebuffer, flip if needed */ glBindFramebuffer(GL_READ_FRAMEBUFFER, edpy->framebuffer); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, edpy->blit_framebuffer); glViewport(0, 0, edpy->width, edpy->height); y1 = edpy->y_0_top ? edpy->height : 0; y2 = edpy->y_0_top ? 0 : edpy->height; glBlitFramebuffer(0, y1, edpy->width, y2, 0, 0, edpy->width, edpy->height, GL_COLOR_BUFFER_BIT, GL_NEAREST); /* read pixels to surface */ glBindFramebuffer(GL_READ_FRAMEBUFFER, edpy->blit_framebuffer); glReadBuffer(GL_COLOR_ATTACHMENT0_EXT); glReadPixels(0, 0, edpy->width, edpy->height, GL_BGRA, GL_UNSIGNED_BYTE, surface_data(edpy->ds)); /* notify about updates */ dpy_gfx_update(edpy->dcl.con, x, y, w, h); } static const DisplayChangeListenerOps egl_ops = { .dpy_name = "egl-headless", .dpy_refresh = egl_refresh, .dpy_gfx_update = egl_gfx_update, .dpy_gfx_switch = egl_gfx_switch, .dpy_gl_ctx_create = qemu_egl_create_context, .dpy_gl_ctx_destroy = qemu_egl_destroy_context, .dpy_gl_ctx_make_current = qemu_egl_make_context_current, .dpy_gl_ctx_get_current = qemu_egl_get_current_context, .dpy_gl_scanout_disable = egl_scanout_disable, .dpy_gl_scanout_texture = egl_scanout_texture, .dpy_gl_update = egl_scanout_flush, }; void egl_headless_init(void) { QemuConsole *con; egl_dpy *edpy; int idx; if (egl_rendernode_init(NULL) < 0) { error_report("egl: render node init failed"); exit(1); } for (idx = 0;; idx++) { con = qemu_console_lookup_by_index(idx); if (!con || !qemu_console_is_graphic(con)) { break; } edpy = g_new0(egl_dpy, 1); edpy->dcl.con = con; edpy->dcl.ops = &egl_ops; register_displaychangelistener(&edpy->dcl); } }