/* * QEMU SDL display driver * * Copyright (c) 2003 Fabrice Bellard * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ /* Ported SDL 1.2 code to 2.0 by Dave Airlie. */ /* Avoid compiler warning because macro is redefined in SDL_syswm.h. */ #undef WIN32_LEAN_AND_MEAN #include #include #include "qemu-common.h" #include "ui/console.h" #include "ui/input.h" #include "ui/sdl2.h" #include "sysemu/sysemu.h" void sdl2_2d_update(DisplayChangeListener *dcl, int x, int y, int w, int h) { struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl); DisplaySurface *surf = qemu_console_surface(dcl->con); SDL_Rect rect; if (!surf) { return; } if (!scon->texture) { return; } rect.x = x; rect.y = y; rect.w = w; rect.h = h; SDL_UpdateTexture(scon->texture, NULL, surface_data(surf), surface_stride(surf)); SDL_RenderCopy(scon->real_renderer, scon->texture, &rect, &rect); SDL_RenderPresent(scon->real_renderer); }