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/*
 * General purpose implementation of a simple periodic countdown timer.
 *
 * Copyright (c) 2007 CodeSourcery.
 *
 * This code is licensed under the GNU LGPL.
 */
#ifndef PTIMER_H
#define PTIMER_H

#include "qemu-common.h"
#include "qemu/timer.h"
#include "migration/vmstate.h"

/* The ptimer API implements a simple periodic countdown timer.
 * The countdown timer has a value (which can be read and written via
 * ptimer_get_count() and ptimer_set_count()). When it is enabled
 * using ptimer_run(), the value will count downwards at the frequency
 * which has been configured using ptimer_set_period() or ptimer_set_freq().
 * When it reaches zero it will trigger a QEMU bottom half handler, and
 * can be set to either reload itself from a specified limit value
 * and keep counting down, or to stop (as a one-shot timer).
 *
 * Forgetting to set the period/frequency (or setting it to zero) is a
 * bug in the QEMU device and will cause warning messages to be printed
 * to stderr when the guest attempts to enable the timer.
 */

/* The default ptimer policy retains backward compatibility with the legacy
 * timers. Custom policies are adjusting the default one. Consider providing
 * a correct policy for your timer.
 *
 * The rough edges of the default policy:
 *  - Starting to run with a period = 0 emits error message and stops the
 *    timer without a trigger.
 *
 *  - Setting period to 0 of the running timer emits error message and
 *    stops the timer without a trigger.
 *
 *  - Starting to run with counter = 0 or setting it to "0" while timer
 *    is running causes a trigger and reloads counter with a limit value.
 *    If limit = 0, ptimer emits error message and stops the timer.
 *
 *  - Counter value of the running timer is one less than the actual value.
 *
 *  - Changing period/frequency of the running timer loses time elapsed
 *    since the last period, effectively restarting the timer with a
 *    counter = counter value at the moment of change (.i.e. one less).
 */
#define PTIMER_POLICY_DEFAULT               0

/* Periodic timer counter stays with "0" for a one period before wrapping
 * around.  */
#define PTIMER_POLICY_WRAP_AFTER_ONE_PERIOD (1 << 0)

/* Running periodic timer that has counter = limit = 0 would continuously
 * re-trigger every period.  */
#define PTIMER_POLICY_CONTINUOUS_TRIGGER    (1 << 1)

/* Starting to run with/setting counter to "0" won't trigger immediately,
 * but after a one period for both oneshot and periodic modes.  */
#define PTIMER_POLICY_NO_IMMEDIATE_TRIGGER  (1 << 2)

/* Starting to run with/setting counter to "0" won't re-load counter
 * immediately, but after a one period.  */
#define PTIMER_POLICY_NO_IMMEDIATE_RELOAD   (1 << 3)

/* Make counter value of the running timer represent the actual value and
 * not the one less.  */
#define PTIMER_POLICY_NO_COUNTER_ROUND_DOWN (1 << 4)

/* ptimer.c */
typedef struct ptimer_state ptimer_state;
typedef void (*ptimer_cb)(void *opaque);

/**
 * ptimer_init - Allocate and return a new ptimer
 * @bh: QEMU bottom half which is run on timer expiry
 * @policy: PTIMER_POLICY_* bits specifying behaviour
 *
 * The ptimer returned must be freed using ptimer_free().
 * The ptimer takes ownership of @bh and will delete it
 * when the ptimer is eventually freed.
 */
ptimer_state *ptimer_init(QEMUBH *bh, uint8_t policy_mask);

/**
 * ptimer_free - Free a ptimer
 * @s: timer to free
 *
 * Free a ptimer created using ptimer_init() (including
 * deleting the bottom half which it is using).
 */
void ptimer_free(ptimer_state *s);

/**
 * ptimer_set_period - Set counter increment interval in nanoseconds
 * @s: ptimer to configure
 * @period: period of the counter in nanoseconds
 *
 * Note that if your counter behaviour is specified as having a
 * particular frequency rather than a period then ptimer_set_freq()
 * may be more appropriate.
 */
void ptimer_set_period(ptimer_state *s, int64_t period);

/**
 * ptimer_set_freq - Set counter frequency in Hz
 * @s: ptimer to configure
 * @freq: counter frequency in Hz
 *
 * This does the same thing as ptimer_set_period(), so you only
 * need to call one of them. If the counter behaviour is specified
 * as setting the frequency then this function is more appropriate,
 * because it allows specifying an effective period which is
 * precise to fractions of a nanosecond, avoiding rounding errors.
 */
void ptimer_set_freq(ptimer_state *s, uint32_t freq);

/**
 * ptimer_get_limit - Get the configured limit of the ptimer
 * @s: ptimer to query
 *
 * This function returns the current limit (reload) value
 * of the down-counter; that is, the value which it will be
 * reset to when it hits zero.
 *
 * Generally timer devices using ptimers should be able to keep
 * their reload register state inside the ptimer using the get
 * and set limit functions rather than needing to also track it
 * in their own state structure.
 */
uint64_t ptimer_get_limit(ptimer_state *s);

/**
 * ptimer_set_limit - Set the limit of the ptimer
 * @s: ptimer
 * @limit: initial countdown value
 * @reload: if nonzero, then reset the counter to the new limit
 *
 * Set the limit value of the down-counter. The @reload flag can
 * be used to emulate the behaviour of timers which immediately
 * reload the counter when their reload register is written to.
 */
void ptimer_set_limit(ptimer_state *s, uint64_t limit, int reload);

/**
 * ptimer_get_count - Get the current value of the ptimer
 * @s: ptimer
 *
 * Return the current value of the down-counter. This will
 * return the correct value whether the counter is enabled or
 * disabled.
 */
uint64_t ptimer_get_count(ptimer_state *s);

/**
 * ptimer_set_count - Set the current value of the ptimer
 * @s: ptimer
 * @count: count value to set
 *
 * Set the value of the down-counter. If the counter is currently
 * enabled this will arrange for a timer callback at the appropriate
 * point in the future.
 */
void ptimer_set_count(ptimer_state *s, uint64_t count);

/**
 * ptimer_run - Start a ptimer counting
 * @s: ptimer
 * @oneshot: non-zero if this timer should only count down once
 *
 * Start a ptimer counting down; when it reaches zero the bottom half
 * passed to ptimer_init() will be invoked. If the @oneshot argument is zero,
 * the counter value will then be reloaded from the limit and it will
 * start counting down again. If @oneshot is non-zero, then the counter
 * will disable itself when it reaches zero.
 */
void ptimer_run(ptimer_state *s, int oneshot);

/**
 * ptimer_stop - Stop a ptimer counting
 * @s: ptimer
 *
 * Pause a timer (the count stays at its current value until ptimer_run()
 * is called to start it counting again).
 *
 * Note that this can cause it to "lose" time, even if it is immediately
 * restarted.
 */
void ptimer_stop(ptimer_state *s);

extern const VMStateDescription vmstate_ptimer;

#define VMSTATE_PTIMER(_field, _state) \
    VMSTATE_STRUCT_POINTER_V(_field, _state, 1, vmstate_ptimer, ptimer_state)

#define VMSTATE_PTIMER_ARRAY(_f, _s, _n)                                \
    VMSTATE_ARRAY_OF_POINTER_TO_STRUCT(_f, _s, _n, 0,                   \
                                       vmstate_ptimer, ptimer_state)

#endif