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author | Keith Packard <keithp@keithp.com> | 2001-06-08 00:32:52 +0000 |
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committer | Alan Coopersmith <alan.coopersmith@sun.com> | 2009-05-04 18:13:07 -0700 |
commit | 062412a066cc62635c1d1eb99999ee774775ca6f (patch) | |
tree | 3a72f748e101900c292cf242055862ecce4bccb7 /nas.h | |
parent | 306057f2475b216fb73686bcb0003355cf88944a (diff) | |
download | xscope-062412a066cc62635c1d1eb99999ee774775ca6f.tar.gz |
Import xscope bits into keithp.com CVS
Diffstat (limited to 'nas.h')
-rw-r--r-- | nas.h | 123 |
1 files changed, 123 insertions, 0 deletions
@@ -0,0 +1,123 @@ +/* ************************************************************ * + * * + * Type definitions and Connection State for the NAS protocol * + * * + * James Peterson, 1988 * + * (c) Copyright MCC, 1988 * + * * + * ************************************************************ */ + + +#include "x11.h" + +/* ************************************************************ */ +/* */ +/* */ +/* ************************************************************ */ + +/* + In general, we are called with a buffer of bytes and are supposed to + try to make sense of these bytes according to the NAS protocol. There + are two different types of communication: requests from the client to + the server and replies/errors/events from the server to the client. + We must interpret these two differently. + + Also, we must consider that the bytes on the communication socket may + be sent asynchronously in any amount. This means that we must be prepared + to read in and save some bytes until we get enough to do something with + them. For example, suppose that we get a buffer from a client. We would + expect it to be a request. The request may be 24 bytes long. We may find, + however, that only 16 bytes have actually arrived -- the other 8 are stuck + in a buffer somewhere. We must be prepared to simply hold the 16 bytes we + have until more bytes arrive. + + In general, we do two things: we wait for some number of bytes, and + then we interpret this set of bytes. To interpret this data we use + a modified state machine. We keep two pieces of information: + + (1) the number of bytes that we need + (2) what to do with those bytes. + + This last piece of information is the "state" of the interpretation. + We keep the state as a pointer to the procedure that is to be executed. + + + CLIENTS: + + The data going from the client to the x11 server consists of a + set-up message followed by an infinite stream of variable length + requests. + + Our overall flow is then: + + (a) Wait for 12 bytes. + (b) Interpret these first 12 bytes of the set-up message to get the + length of the rest of the message. + (c) Wait for the rest of the set-up message. + (d) Interpret and print the set-up message. + + *** end of set-up phase -- start normal request loop *** + + (e) Wait for 4 bytes. + (f) Interpret these 4 bytes to get the length of the rest of the command. + (g) Wait for the rest of the command. + (h) Interpret and print the command. + (i) Go back to step (e). + + SERVERS: + + Again, we have a set-up reply followed by an infinite stream of variable + length replies/errors/events. + + Our overall flow is then: + + (a) Wait for 8 bytes. + (b) Interpret the 8 bytes to get the length of the rest of the set-up reply. + (c) Wait for the rest of the set-up reply. + (d) Interpret and print the set-up reply. + + *** end of set-up phase -- start normal reply/error/event loop *** + + We have the following properties of NAS replies, errors, and events: + + Replies: 32 bytes plus a variable amount. Byte 0 is 1. + Bytes 2-3 are a sequence number; bytes 4-7 are length (n). The + complete length of the reply is 32 + 4 * n. + + Errors: 32 bytes. Byte 0 is 0. + Byte 1 is an error code; bytes 2-3 are a sequence number. + Bytes 8-9 are a major opcode; byte 10 is a minor opcode. + + Events: 32 bytes. Byte 0 is 2, 3, 4, .... + + Looking at this we have two choices: wait for one byte and then separately + wait for replies, errors, and events, or wait for 32 bytes, then separately + process each type. We may have to wait for more, in the event of a reply. + This latter seems more effective. It appears reply/error/event formats + were selected to allow waiting for 32 bytes, and it will allow short packets + which are only 32 bytes long, to be processed completely in one step. + + Thus, For normal reply/error/event processing we have + + (e) Wait for 32 bytes. + (f) Interpret these 32 bytes. If possible, go back to step (e). + (g) If the packet is a reply with bytes 4-7 non-zero, wait for the + remainder of the the reply. + (h) Interpret and print the longer reply. Go back to step (e). + + + The similarity in approach to how both the client and server are handled + suggests we can use the same control structure to drive the interpretation + of both types of communication client->server and server->client. + Accordingly, we package up the relevant variables in a ConnState + record. The ConnState record contains the buffer of saved bytes (if any), + the size and length of this buffer, the number of bytes we are waiting for + and what to do when we get them. A separate ConnState record is kept + for the client and server. + + In addition, we may have several different client or server connections. + Thus we need an array of all the necessary state for each client or server. + A client/server is identified with a file descriptor (fd), so we use the + fd to identify the client/server and use it as an index into an array of + state variables. +*/ |