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authorPeter Wu <lekensteyn@gmail.com>2013-11-29 00:56:49 +0100
committerPeter Wu <lekensteyn@gmail.com>2013-11-29 00:56:49 +0100
commita6a7578b864469743261c84c2a5c041bc000dbf7 (patch)
tree16c5630636ea76bcf56400516664793c2683650a
parentc04d638460e9094cdefcafb9c3f003b138ca35c2 (diff)
download2iv60-robots-a6a7578b864469743261c84c2a5c041bc000dbf7.tar.gz
Robot: fix flying stick figure and length calculation
-rw-r--r--src/Robot.java11
1 files changed, 8 insertions, 3 deletions
diff --git a/src/Robot.java b/src/Robot.java
index ca2622b..c71168c 100644
--- a/src/Robot.java
+++ b/src/Robot.java
@@ -218,11 +218,16 @@ class Robot extends BetterBase {
gl.glTranslatef(0, 0, -legLength / 4);
drawBeam(legWidth, legWidth, legLength / 2, Direction.Z, Color.DARK_GRAY);
- // draw feet!
+ // for the stick figure, the "foot" is just an extension of the leg line
+ // and therefore stays at the same y-position
+ float foot_y = 0;
if (!asStickFigure) {
- gl.glTranslatef(0, legWidth / 2, -legLength / 4 - footHeight / 2);
- drawBeam(footWidth, footLength, footHeight, Direction.Y, Colors.GRAYISH);
+ // go to the heel and then move to the center of the foot
+ foot_y = -legWidth / 2 + footLength / 2;
}
+ // draw foot!
+ gl.glTranslatef(0, foot_y, -legLength / 4 - footHeight / 2);
+ drawBeam(footWidth, footLength, footHeight, Direction.Z, Colors.GRAYISH);
// Restore position
gl.glPopMatrix();