#!/bin/sh # Mesa 10 crashes with software rendering. To get faster speed on Intel, patch # src/robotrace/Base.java to use GLCanvas. LIBGL_ALWAYS_SOFTWARE=0 MESA_ROOT=/tmp/mesa-root if [ $LIBGL_ALWAYS_SOFTWARE -ne 0 ] && [ ! -d "$MESA_ROOT" ]; then mkdir "$MESA_ROOT" # Arch Linux: use older versions (note: LLVM-3.4 still gets loaded somehow # which triggers a crash on close). for pkg in \ mesa-9.2.4-1 \ mesa-libgl-9.2.4-1 \ llvm-libs-3.3-1 \ ; do tar xf /var/cache/pacman/pkg/$pkg-x86_64.pkg.tar.xz -C "$MESA_ROOT" done fi if [ $# -eq 0 ]; then set -- java -ea -cp lib/gluegen-rt.jar:lib/jogl-all.jar:build/classes RobotRace elif [ $1 = gdb ]; then p="$(dirname "$0")" set -- "$@" -q --args java -ea -cp "$p/lib/gluegen-rt.jar:$p/lib/jogl-all.jar:$p/build/classes" RobotRace unset p fi if [ $LIBGL_ALWAYS_SOFTWARE -eq 0 ]; then "$@" exit fi #LD_DEBUG=all LD_DEBUG_OUTPUT=/tmp/dbg \ LIBGL_ALWAYS_SOFTWARE=1 \ LIBGL_DRIVERS_PATH="$MESA_ROOT/usr/lib/xorg/modules/dri" \ EGL_DRIVERS_PATH="$MESA_ROOT/usr/lib/egl" \ LD_LIBRARY_PATH="$MESA_ROOT/usr/lib" \ "$@" # vim: set sw=4 et ts=4: