import robotrace.Vector; import static java.lang.Math.*; /** * Implementation of a race track that is made from Bezier segments. */ class RaceTrack { /** * Halfwidth of the ellipse. */ protected static final int ELLIPSE_A = 10; /** * Halfheight of the ellipse. */ protected static final int ELLIPSE_B = 14; /** * Array with control points for the O-track. */ private Vector[] controlPointsOTrack; /** * Array with control points for the L-track. */ private Vector[] controlPointsLTrack; /** * Array with control points for the C-track. */ private Vector[] controlPointsCTrack; /** * Array with control points for the custom track. */ private Vector[] controlPointsCustomTrack; /** * Constructs the race track, sets up display lists. */ public RaceTrack() { // code goes here ... } /** * Draws this track, based on the selected track number. */ public void draw(int trackNr) { // The test track is selected if (0 == trackNr) { // code goes here ... } else if (1 == trackNr) { // The O-track is selected // code goes here ... } else if (2 == trackNr) { // The L-track is selected // code goes here ... } else if (3 == trackNr) { // The C-track is selected // code goes here ... } else if (4 == trackNr) { // The custom track is selected // code goes here ... } } /** * Returns the position of the curve at 0 <= {@code t} <= 1. */ public Vector getPoint(double t) { return new Vector(ELLIPSE_A * cos(2 * PI * t), ELLIPSE_B * sin(2 * PI * t), 1); } /** * Returns the tangent of the curve at 0 <= {@code t} <= 1. */ public Vector getTangent(double t) { /* * Given a vector (-Y/B^2, X/A^2, 0) where X and Y are the coordinates * of the point p on the ellipse. A is the HALFWIDTH of the ellipse and * B is the HALFHEIGHT of the ellipse. * * Vector (X/A^2, Y/B^2, 0) is the normal vector through point p * and the center of the ellipse. Because the X and Y coordinates * are divided by the width and height of the ellipse, everything is * "normalized" to a circle. Hence a line through the origin and a point * p describes a normal vector for a point p on the ellipse. * * Since the dot product of the latter vector and the first (tangent) * vector results in zero, we can say the normal vector is perpendicular * to the tangent vector. And because of that, the first vector * describes the tangent vector of point p. */ Vector p = getPoint(t); return new Vector(-p.y()/(ELLIPSE_A * ELLIPSE_A), p.x()/(ELLIPSE_B * ELLIPSE_B), 0).normalized(); } }