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authorGerd Hoffmann <kraxel@redhat.com>2017-05-05 12:41:01 +0200
committerGerd Hoffmann <kraxel@redhat.com>2017-05-12 12:02:48 +0200
commitbb1599b64c8f94fb2bd745d20f128e11543d891d (patch)
treee82ae0fe504a59be12d11805946f78886fe83276 /ui/egl-headless.c
parentbc8c946f7274543ca3ed35482de4e554daccfac6 (diff)
downloadqemu-bb1599b64c8f94fb2bd745d20f128e11543d891d.tar.gz
opengl: add egl-headless display
Add egl-headless user interface. It doesn't provide a real user interface, it only provides opengl support using drm render nodes. It will copy back the bits rendered by the guest using virgl back to a DisplaySurface and kick the usual display update code paths, so spice and vnc and screendump can pick it up. Use it this way: qemu -display egl-headless -vnc $display qemu -display egl-headless -spice gl=off,$args Note that you should prefer native spice opengl support (-spice gl=on) if possible because that delivers better performance. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Message-id: 20170505104101.30589-7-kraxel@redhat.com
Diffstat (limited to 'ui/egl-headless.c')
-rw-r--r--ui/egl-headless.c158
1 files changed, 158 insertions, 0 deletions
diff --git a/ui/egl-headless.c b/ui/egl-headless.c
new file mode 100644
index 0000000000..d8d800f8a6
--- /dev/null
+++ b/ui/egl-headless.c
@@ -0,0 +1,158 @@
+#include "qemu/osdep.h"
+#include "qemu-common.h"
+#include "sysemu/sysemu.h"
+#include "ui/console.h"
+#include "ui/egl-helpers.h"
+#include "ui/egl-context.h"
+
+typedef struct egl_dpy {
+ DisplayChangeListener dcl;
+ DisplaySurface *ds;
+ int width, height;
+ GLuint texture;
+ GLuint framebuffer;
+ GLuint blit_texture;
+ GLuint blit_framebuffer;
+ bool y_0_top;
+} egl_dpy;
+
+static void egl_refresh(DisplayChangeListener *dcl)
+{
+ graphic_hw_update(dcl->con);
+}
+
+static void egl_gfx_update(DisplayChangeListener *dcl,
+ int x, int y, int w, int h)
+{
+}
+
+static void egl_gfx_switch(DisplayChangeListener *dcl,
+ struct DisplaySurface *new_surface)
+{
+ egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
+
+ edpy->ds = new_surface;
+}
+
+static void egl_scanout_disable(DisplayChangeListener *dcl)
+{
+ egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
+
+ edpy->texture = 0;
+ /* XXX: delete framebuffers here ??? */
+}
+
+static void egl_scanout_texture(DisplayChangeListener *dcl,
+ uint32_t backing_id,
+ bool backing_y_0_top,
+ uint32_t backing_width,
+ uint32_t backing_height,
+ uint32_t x, uint32_t y,
+ uint32_t w, uint32_t h)
+{
+ egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
+
+ edpy->texture = backing_id;
+ edpy->y_0_top = backing_y_0_top;
+
+ /* source framebuffer */
+ if (!edpy->framebuffer) {
+ glGenFramebuffers(1, &edpy->framebuffer);
+ }
+ glBindFramebuffer(GL_FRAMEBUFFER_EXT, edpy->framebuffer);
+ glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
+ GL_TEXTURE_2D, edpy->texture, 0);
+
+ /* dest framebuffer */
+ if (!edpy->blit_framebuffer) {
+ glGenFramebuffers(1, &edpy->blit_framebuffer);
+ glGenTextures(1, &edpy->blit_texture);
+ edpy->width = 0;
+ edpy->height = 0;
+ }
+ if (edpy->width != backing_width || edpy->height != backing_height) {
+ edpy->width = backing_width;
+ edpy->height = backing_height;
+ glBindTexture(GL_TEXTURE_2D, edpy->blit_texture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
+ edpy->width, edpy->height,
+ 0, GL_BGRA, GL_UNSIGNED_BYTE, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER_EXT, edpy->blit_framebuffer);
+ glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
+ GL_TEXTURE_2D, edpy->blit_texture, 0);
+ }
+}
+
+static void egl_scanout_flush(DisplayChangeListener *dcl,
+ uint32_t x, uint32_t y,
+ uint32_t w, uint32_t h)
+{
+ egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
+ GLuint y1, y2;
+
+ if (!edpy->texture || !edpy->ds) {
+ return;
+ }
+ assert(surface_width(edpy->ds) == edpy->width);
+ assert(surface_height(edpy->ds) == edpy->height);
+ assert(surface_format(edpy->ds) == PIXMAN_x8r8g8b8);
+
+ /* blit framebuffer, flip if needed */
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, edpy->framebuffer);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, edpy->blit_framebuffer);
+ glViewport(0, 0, edpy->width, edpy->height);
+ y1 = edpy->y_0_top ? edpy->height : 0;
+ y2 = edpy->y_0_top ? 0 : edpy->height;
+ glBlitFramebuffer(0, y1, edpy->width, y2,
+ 0, 0, edpy->width, edpy->height,
+ GL_COLOR_BUFFER_BIT, GL_NEAREST);
+
+ /* read pixels to surface */
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, edpy->blit_framebuffer);
+ glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
+ glReadPixels(0, 0, edpy->width, edpy->height,
+ GL_BGRA, GL_UNSIGNED_BYTE, surface_data(edpy->ds));
+
+ /* notify about updates */
+ dpy_gfx_update(edpy->dcl.con, x, y, w, h);
+}
+
+static const DisplayChangeListenerOps egl_ops = {
+ .dpy_name = "egl-headless",
+ .dpy_refresh = egl_refresh,
+ .dpy_gfx_update = egl_gfx_update,
+ .dpy_gfx_switch = egl_gfx_switch,
+
+ .dpy_gl_ctx_create = qemu_egl_create_context,
+ .dpy_gl_ctx_destroy = qemu_egl_destroy_context,
+ .dpy_gl_ctx_make_current = qemu_egl_make_context_current,
+ .dpy_gl_ctx_get_current = qemu_egl_get_current_context,
+
+ .dpy_gl_scanout_disable = egl_scanout_disable,
+ .dpy_gl_scanout_texture = egl_scanout_texture,
+ .dpy_gl_update = egl_scanout_flush,
+};
+
+void egl_headless_init(void)
+{
+ QemuConsole *con;
+ egl_dpy *edpy;
+ int idx;
+
+ if (egl_rendernode_init(NULL) < 0) {
+ error_report("egl: render node init failed");
+ exit(1);
+ }
+
+ for (idx = 0;; idx++) {
+ con = qemu_console_lookup_by_index(idx);
+ if (!con || !qemu_console_is_graphic(con)) {
+ break;
+ }
+
+ edpy = g_new0(egl_dpy, 1);
+ edpy->dcl.con = con;
+ edpy->dcl.ops = &egl_ops;
+ register_displaychangelistener(&edpy->dcl);
+ }
+}