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-rw-r--r--Makefile4
-rw-r--r--include/ui/shader.h2
-rw-r--r--ui/console-gl.c2
-rw-r--r--ui/shader.c12
-rw-r--r--ui/shader/texture-blit-flip.vert10
5 files changed, 24 insertions, 6 deletions
diff --git a/Makefile b/Makefile
index e124f1c5a0..0d293ad294 100644
--- a/Makefile
+++ b/Makefile
@@ -673,7 +673,9 @@ ui/shader/%-frag.h: $(SRC_PATH)/ui/shader/%.frag $(SRC_PATH)/scripts/shaderinclu
"FRAG","$@")
ui/shader.o: $(SRC_PATH)/ui/shader.c \
- ui/shader/texture-blit-vert.h ui/shader/texture-blit-frag.h
+ ui/shader/texture-blit-vert.h \
+ ui/shader/texture-blit-flip-vert.h \
+ ui/shader/texture-blit-frag.h
# documentation
MAKEINFO=makeinfo
diff --git a/include/ui/shader.h b/include/ui/shader.h
index 369e49865f..4c5acb2ce8 100644
--- a/include/ui/shader.h
+++ b/include/ui/shader.h
@@ -5,7 +5,7 @@
typedef struct QemuGLShader QemuGLShader;
-void qemu_gl_run_texture_blit(QemuGLShader *gls);
+void qemu_gl_run_texture_blit(QemuGLShader *gls, bool flip);
QemuGLShader *qemu_gl_init_shader(void);
void qemu_gl_fini_shader(QemuGLShader *gls);
diff --git a/ui/console-gl.c b/ui/console-gl.c
index 9b50daedbd..5b77e7aa88 100644
--- a/ui/console-gl.c
+++ b/ui/console-gl.c
@@ -109,7 +109,7 @@ void surface_gl_render_texture(QemuGLShader *gls,
glClearColor(0.1f, 0.1f, 0.1f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
- qemu_gl_run_texture_blit(gls);
+ qemu_gl_run_texture_blit(gls, false);
}
void surface_gl_destroy_texture(QemuGLShader *gls,
diff --git a/ui/shader.c b/ui/shader.c
index d36e7af232..008458bf94 100644
--- a/ui/shader.c
+++ b/ui/shader.c
@@ -29,10 +29,12 @@
#include "ui/shader.h"
#include "shader/texture-blit-vert.h"
+#include "shader/texture-blit-flip-vert.h"
#include "shader/texture-blit-frag.h"
struct QemuGLShader {
GLint texture_blit_prog;
+ GLint texture_blit_flip_prog;
GLint texture_blit_vao;
};
@@ -68,9 +70,11 @@ static GLuint qemu_gl_init_texture_blit(GLint texture_blit_prog)
return vao;
}
-void qemu_gl_run_texture_blit(QemuGLShader *gls)
+void qemu_gl_run_texture_blit(QemuGLShader *gls, bool flip)
{
- glUseProgram(gls->texture_blit_prog);
+ glUseProgram(flip
+ ? gls->texture_blit_flip_prog
+ : gls->texture_blit_prog);
glBindVertexArray(gls->texture_blit_vao);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
@@ -150,7 +154,9 @@ QemuGLShader *qemu_gl_init_shader(void)
gls->texture_blit_prog = qemu_gl_create_compile_link_program
(texture_blit_vert_src, texture_blit_frag_src);
- if (!gls->texture_blit_prog) {
+ gls->texture_blit_flip_prog = qemu_gl_create_compile_link_program
+ (texture_blit_flip_vert_src, texture_blit_frag_src);
+ if (!gls->texture_blit_prog || !gls->texture_blit_flip_prog) {
exit(1);
}
diff --git a/ui/shader/texture-blit-flip.vert b/ui/shader/texture-blit-flip.vert
new file mode 100644
index 0000000000..ba081fa5a6
--- /dev/null
+++ b/ui/shader/texture-blit-flip.vert
@@ -0,0 +1,10 @@
+
+#version 300 es
+
+in vec2 in_position;
+out vec2 ex_tex_coord;
+
+void main(void) {
+ gl_Position = vec4(in_position, 0.0, 1.0);
+ ex_tex_coord = vec2(1.0 + in_position.x, 1.0 + in_position.y) * 0.5;
+}