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-rw-r--r--src/Robot.java16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/Robot.java b/src/Robot.java
index 612ecec..ad1f2f3 100644
--- a/src/Robot.java
+++ b/src/Robot.java
@@ -121,14 +121,14 @@ class Robot extends BetterBase {
race.getTorsoTexture().bind(gl);
}
drawTorso();
-
+
// Rotate the head so it looks forward (for texturing)
gl.glRotatef(180, 0, 0, 1);
if (race.enableTextures) {
race.getHeadTexture().bind(gl);
}
drawHead();
-
+
// Rotate back so the other robot parts are facing the right direction
gl.glRotatef(-180, 0, 0, 1);
@@ -146,7 +146,7 @@ class Robot extends BetterBase {
// draw left and right arms
drawArm(false, walkAnim.getArmAngleLeft());
drawArm(true, walkAnim.getArmAngleRight());
-
+
//<editor-fold>
// The following function call exist to make a point clear. Adding
// comments for the sake of having comments is silly, pointless and an
@@ -208,7 +208,7 @@ class Robot extends BetterBase {
gl.glScalef(x, y, z);
// Depending on if it needs to be textured, use our own method
- // or the glut solid cube.
+ // or the glut solid cube.
if (isTextured && race.enableTextures) {
drawCube();
} else {
@@ -478,18 +478,18 @@ class Robot extends BetterBase {
// Set color and draw head
setColor(asStickFigure ? boneColor : Colors.PALE_TURQOISE);
-
+
// Create glu quadric object
GLUquadric sphere = glu.gluNewQuadric();
-
+
// Set glu drawing settings
glu.gluQuadricDrawStyle(sphere, glu.GLU_FILL);
glu.gluQuadricTexture(sphere, true);
glu.gluQuadricNormals(sphere, glu.GLU_SMOOTH);
-
+
// Draw the glu sphere
glu.gluSphere(sphere, headRadius, 16, 16);
-
+
// glut.glutSolidSphere(headRadius, 32, 32);
// Pop so we are at the origin again